Chaser - iMMERSiON

Chaser - Immersion

Chaser - Immersion

Chaser - Immersion
Chaser - Immersion
Chaser - Immersion

Chaser - Immersion

Some games are too clever by half. Today’s technology allows game designers so
 much leeway for creativity that they sometimes get caught up in adding bells and
 whistles to a game without ever creating a core of fun gameplay first. With the
 near-future shooter Chaser, Slovakian developer Cauldron has made a game that
 might not be the flashiest out there, but is one with a whole lot of heart. It doesn’t
 break much new ground, and it’s not as polished as it should be, but it offers loads
 of thrilling, old-school shooter action.

Our hero gets into even more trouble.

Chaser opens with cinematic verve aboard a massive space station orbiting Earth
 sometime in the near future. As the opening credits roll, two small ships roar
 toward the station. As soon as they dock, armed troops in body armor and
 menacing masks pour into the station. Meanwhile, in a medical lab elsewhere
 aboard the station, the amnesiac hero of the game, John Chaser, suffers through
 frightening flashbacks as he lies on an examining table. The flood of disturbing
 images awakens Chaser, who’s serving as some sort of test subject in an
 experiment we can only guess at. Just as Chaser groggily gets to his feet, the
 troops come barreling around the corner toward the lab. When they spot Chaser,
 they open fire, missing our hero but setting off a chain reaction that threatens the
 entire station.

And with that, the chase is on as you try to escape the station with your life. With a
 nod to Half-Life (and countless sci-fi movies), conduits burst around you, electric
 arcs from broken relay panels dance across the floor, and huge support beams
 coming crashing down around your head. As if that weren’t enough, there seems to
 be an enemy soldier at every turn. Fortunately, you grab one of their guns early
 on, and for the rest of the opening level, you blast your way to freedom in one fast
-paced firefight after another.

From there, it’s back to Earth, where you get mixed up with the Mafia and the
 Yakuza, engage in countless fierce firefights in varied locales, do a little infiltration
 and espionage work, and ultimately head to Mars to uncover the secret behind
 Chaser’s past. The story leads you into political intrigue at the highest levels, with
 an evil political and business cartel trying to eradicate rebel freedom fighters on
 Mars.

None of this is particularly original, but developer Cauldron knows how to milk a
 proven clichй for all it’s worth. For instance, the opening sequence aboard the
 space station sounds–and ultimately is–hackneyed, but it’s handled quite nicely.
 The intro cinematic is crafted with directorial flair, using some exciting camera
 angles and editing to create a fun action sequence that also shows just how
 confused the hero is.

Blood flows freely in Chaser.

The gameplay that immediately follows the intro movie is filled with nonstop action.
 Some shooters try to get fancy with all kinds of clever cutscenes, scripted events,
 and role-playing elements, and sometimes those work spectacularly. But
 ultimately, shooters are action games, and without exciting action, you don’t have
 much to build on. Fortunately, you get into one blazing firefight after another
 during Chaser’s first mission–and indeed in almost every mission. Guards pop out
 of doorways and ambush you from behind crates, and cross fire erupts at
 intersections. A warehouse shootout during a later mission is so over the top, so
 outrageously violent, that it would make John Woo proud. In another highlight of
 the game, you engage in a long, running gun battle in a luxury hotel. Glass
 shatters as grenades and bullets fly every which way, steam pipes vent with a hiss
 when they get hit, and blood splatters the walls as the bodies pile up. It feels like
 a cross between a Quentin Tarantino movie and the famous lobby battle in The
 Matrix. In fact, Chaser includes an “adrenaline mode” that lets you slow time like
 in that film or Max Payne. It’s not necessary for success, and combat is usually
 more exciting at full speed, but it’s a nice option to have for particularly tough
 encounters.

Chaser’s villains aren’t brilliant, but they act smartly enough to provide a real
 challenge. They’ll frequently take cover, and they have aim that’s good enough to
 keep you on your toes–or rather, keep you ducking behind pillars and crates.
They’re also placed very well throughout the levels to ensure some fun surprises.
 Between the placement of enemies and the frequency and pacing of the firefights,
 Chaser at times bears a surprising resemblance to Doom, but with smarter
 enemies and real-world weapons. That’s no small praise.

Chaser - Immersion

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